#pragma once

#include <Windows.h>
#include "../D3DX/D3DXDevice.h"

int ADE_Main( HINSTANCE hInstance, HINSTANCE hPrevInnstance, LPWSTR lpCmdLine, int nCmdShow );
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
LRESULT CALLBACK    WndProc( HWND, UINT, WPARAM, LPARAM );
